Don't you think red HP bars are a little bit overused? And why is mana always blue?  Is it even possible to make it different? As if that would make sense, this is as obvious as the fact that spikes deal damage! Actually, hold on, about that...

These and other game mechanics are attributes that were shaped in a process of evolution of games, and in recollection, I tried to imagine what a game would look like if it broke some of these unwritten rules.

The game starts with a simple narrative about an attempt at robbery, and the first level is your typical 2D-style platformer, but everything breaks after that. The robbery doesn't go as planned and your character undergoes a transformation that makes him forget how his own world works. Follow through levels and find objects that help your character restore game mechanics, while trying to figure out what exactly has changed.


Assets used:

Forest background

Character controller

Tiles

Enemy art


Special thanks to the  artist of our protagonist and his ally. Check out her instagram to see more of her works!

StatusReleased
PlatformsHTML5
AuthoriH3lp
GenrePlatformer
Made withUnity
Tags2D

Comments

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Curious game, its a good idea.